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Altova MobileTogether Designer

If a solution is localized, then it can be displayed in different languages, depending on the language setting of the mobile device. For example, if a solution is designed with English text strings, then English is considered to be the solution's default language). Now, if these strings have also been localized into Spanish (that is, translated into Spanish), then the solution will automatically be displayed in English on English-language devices and in Spanish on Spanish-language devices. The key to the selection is that language setting of the mobile device must correspond to the code name of one of the solution's localization languages.


The Set Language action enables the solution to be restarted with a user-selected language—without needing to change the language of the device. For example, the user can tap a button to change to a specific language (see screenshot below, which causes the solution to restart in US Spanish), or the user can select a language from a dropdown list in a combo box.


Enter the language-country code (for example, es-US or fr-CH) or just the language code (for example, es or fr). If the action is triggered (to select a specific language), then the solution's language will be decided according to the cascading order given below.


1.If the solution contains a matching language-country (es-US or fr-CH) localization, then strings of this localization are used where these exist

2.If no matching language-country localization (es-US or fr-CH) exists for a string, then the localized language (es or fr) string is used—if one exists

3.If no language-country localization (es-US or fr-CH) or language localization (es or fr) exists for a string, then the default language of the solution is used for that string


Alternatively, the default language of the mobile device. In this case, the language setting of the device determines what language from among the available localization languages will be used. The same set of cascading rules listed above applies.


If you wish to see a simulation in any of the languages for which localized strings are defined, set the simulation language via the Project | Simulation Language command, and then run a simulation.


Error processing

The On Error option lets you define what should be done if an error occurs:


Abort Script: After an error occurs, all subsequent actions of the triggered event are terminated. This is the default action if an error occurs. If you wish to continue despite an error, select either the Continue or Throw option.

Continue: Actions are not terminated. Instead, you can select what to do in either event: when there is no error (On Success), or when there is an error (On Error). For example, you might want to display a message box saying whether a page load was successful or not.

Throw: If an error is detected, this option throws an exception that is stored in the Try/Catch action's variable. The Catch part of the Try/Catch action is used to specify what action to take if an error occurs. If no error occurs, then the next action is processed. See the section Try/Catch action for details.



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