Altova UModel 2026 Professional Edition

This section includes tasks and concepts applicable to Class Diagrams, as follows:

 

•Customizing Class Diagrams

•Overriding Base Class Operations and Implementing Interface Operations

•Creating Getter and Setter Methods

•Ball and Socket Notation

•Adding Raised Exceptions to Methods of a Class

•Adding Receptions to a Class

•Generating Class Diagrams

 

For a basic introduction to Class Diagrams, see Class Diagrams in the tutorial section of this documentation.

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